Summary
Slow pace of play is the curse of the weekend golfer. Compounding that problem is the stupidest penalty in golf: Stroke and Distance.
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by Eric Armstrong
It's the weekend, and you're taking 6 hours to play a course you could cover in 3 hours--walking--if you were by yourself. Of course, simply adding three more people in group makes the round last 4 hours, or a little more. And there will always be some delays, as people take a little longer than they should to practice their swing or line up a putt. But the stroke and distance penalty built into the rules virtually guarantees that play will take a lot longer. Eliminating that one penalty would have a tremendous effect on the game of golf--speeding it up, making it more fun, and more popular.
There are two times when stroke and distance comes into play: Out of bounds, and a lost ball. In each case, you either know in advance that you might have a problem, or it comes as a surprise. That makes 4 cases in all, and each one has a greater impact on the pace of play than the next.
Out of bounds stakes are typically at the edge of the course, or where an adjoining fairway presents a hazard to other players. So it makes sense that there is a penalty for going there. But how much of a penalty is really necessary? You're already out one reasonably expensive ball, most of the time. That's a significant penalty in itself. And it makes sense to add a stroke to your score, to reward more careful players. Let's see what happens you add distance, was well. There are two cases to consider.
You know it's OB: You watch the ball sail out of bounds, so you tee up another. You're now playing 3. But there are two problems with that approach:
You think it's ok, but it turns out it isn't: You go up to where you expect to find the ball, and discover an OB stake that was out if sight, over a hill. There's your ball, 12 inches across the line, on the OB side. Drat. What do you do now?
According to the laws of golf, you're supposed to pick up your ball, take it back to the starting point, and do it all over again. The group behind you is waiting for the additional time it took you to travel to the ball and travel back, and it still isn't safe!
You think it's probably lost: You watch the ball sail into a thick patch of rough, so you tee up a provisional. That's an additional 30 seconds. You're going to be lying three, if you play the provisional. That's an additional 2 strokes, so you will definitely spend the alotted 5 minutes searching for your ball.
Five minutes! That's a long time to look for a ball. If two people do that on consecutive shots, your just took 10 minutes longer on that hole, alone--and so will everyone behind you. If your foursome searches for one lost ball on 12 holes, there is an extra hour, right there.
You ought to be able to find it, but it turns out you can't: Maybe it was a blind tee shot, and you had no idea the rough was there. Or maybe it's one of courses I hate, where you can put the ball a few feet off the fairway, and never find it. (Sometimes, you're sure it was in the fairway, and you still can't find it!) You spend 5 minutes looking for it, then head back to the tee. The group behind you has now waited a good, long time.
The only way to prevent that problem is to play a provisional every time, unless you see the ball land. On a blind hole, don't play any longer than you can see--even if the hill is 100 yards away. No one is going to do that, of course. It's just one of the silly implications of the stroke and distance rule.
If nothing else, the stroke and distance rule implies that you should play a provisional anytime you're don't see the ball land, and the provisional ball should be short enough that you're guaranteed to see it land, even if it's a 100-yard wedge. You'll take longer on the tee, but at least you won't have to come back to the tee.
We know there has to be some penalty for a lost ball or OB. The question is, how much is enough? There are wonderful examples to show that a one stroke penalty is completely sufficient. Those examples are provided by courses that mark environmental hazards. Two of my favorites in the S.F. Bay area are Callippe and Metroplitan.
When a ball goes into the environmental hazard, you're not allowed to go into the area to retreive it, much less play it. You drop a club length from where the ball crossed into the hazard, take a stroke, and play on.
Callippe and Metroplitans have holes where environmenally sensitive areas run down both sides of the fairway. So your ball is either in the fairway, in the fringe, or it's lost forever. The result: You've lost a ball, you've lost a stroke, and you play on--immediately.
Those courses are fun to play, because you get into a rhythm. You're never sitting around waiting for the group ahead of you--at least, not until you get to one of the infernal holes that don't have environmentally-sensitive hazard areas. When you get there, you wait 5 or 10 minutes while the group ahead of you runs around in search of a ball. Then you make the group behind you wait while your foursome searches for balls--because not only do you lose a stroke if the ball is lost, you lose the distance, as well.
So there we have terrific examples of how a simple rule change can speed up the game and make it more fun. And no one to my knowledge has ever had that feeling that it was somehow "unfair" to take a single stroke penalty instead of stroke and distance.
Quite simply, "stroke and disatance" is a patently stupid penalty. If you have time, sure. Take the time to look for your ball. But if the group behind is waiting, or the group ahead is getting away, it's nice to have the option: Sacrifce the ball to the gods of golf, and get on with the game!
And for traditionalists, It's not as though stroke-and-distance was always the rule. Stroke and distance is not some hallowed ideal, enthroned since the very inception of the game. It's a fairly recent development!
I was just reading To Win and Die in Dixie--a marvelous tale about Douglas Edgar--the man who inspired Bobby Jones' swing, and who revolutionized the game of golf. The action takes place sometime in the vicinity of 1927. (Humor me. I'm bad with dates. It was sometime in that decade. I think.) As the author writes on page 183:
Out of bounds carried no stroke and distance penalty at the time, only a forced replay from the original spot.
So the rule didn't even always exist! (For out-of-bounds, at least.) Somewhere, sometime, someone felt the need to add a penalty stroke to the proceedings. But if you've followed the arguments so far, what they should have done was add the penalty stroke instead of requiring the ball to be replayed from the original spot.
Stroke and distance is a penalty that made sense in a different time--a time when only a handful of people played the game, and you could play an entire round without ever seeing anyone other than the folks in your group. But today, with crowded courses and 6-hour rounds, it is an absurd penalty. A simple stroke penalty is more than sufficient. The rule isn't sacrosanct, either. There is nothing sacred about it. It should be changed.
Honestly, who misses a putt from a foot away? On a really fast, severely sloping green it's possible--if you're sloppy and not paying attention. But unless you're in a critical tournament, tell your playing partners "It's good", and tell them to pick it up. Better yet, knock the ball over to them, or pick it up and throw it to them. When you start doing that, everyone is playing to a hole that is 2 feet in diameter. That's a big difference from a six inch cup. You just add one to your score and move on.
It's a small thing, but if figure that you save 30 seconds lining up the putt and stroking the putt, and you do that for two or three players a hole, you'll have saved 10 minutes or more over the course of the round. That's close to 10 minutes that the people behind you aren't waiting. Stack up 10 minutes in one foursome after another, and it doesn't take too long before you've squeezed in a whole extra round for the day.
Remember: Unless you started first thing in the morning, there are 17 groups ahead of you on the course. If each of them plays their round in 10 minutes less, how much less time will your round take?
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